Promotional games and interactive experiences
We create browser based promotional games, quizzes, interactive stories and virtual exhibitions. We look for an action that is interesting in itself and helps people feel or understand your offer.
We create browser games, quizzes and interactive experiences for brand campaigns. We think through why someone would take part and what they will get at the end.
Devise the mechanic
We examine the campaign’s subject and goal. We find an action that interests the audience and connects to the brand’s offer.
- From you
- Campaign goal, audience, channels and date
- Step result
- Interactive idea and scope of work
Try a prototype
We check whether it is clear how to take part and whether people want to reach the end. We refine the mechanic and the result they will see.
- From you
- Brand materials and participants for testing
- Step result
- Prototype with a tested mechanic
Develop the experience
We build the game or interactive experience, visuals and sound. We check controls, loading on different devices and analytics collection.
- From you
- Approved materials and rights to use them
- Step result
- Finished interactive experience with analytics configured
Prepare the launch
We hand over materials and instructions to the team. We explain how to launch the campaign, monitor participation and bring it to a close.
- From you
- People responsible for launch and analytics
- Step result
- Source code and a procedure for launch, monitoring and campaign closure
Create interest through what people do
In an interactive experience, a person chooses, explores and tries different actions. We start with what they can learn or gain by taking part.
We connect the mechanic to the campaign’s subject and character. A choice, comparison or small discovery can introduce the product as the game unfolds and give people a reason to explore further.
Try it first, then strengthen the experience
With a prototype, we check whether the first action is clear, whether people want to reach the result and what they ultimately learn or receive. At this stage, we can revise the idea before producing all the visuals.
We choose design, sound and motion that help people engage with what is happening and notice important details.
Try to find the pairs
Find three pairs to go through the mechanic from the first action to completion. For a campaign, we choose content so participation reveals a connection or a feature of the product.
- Explore the images
- Find a connection and complete the action
- Receive a meaningful ending
You found every pair and completed the mechanic. In a campaign, this ending could recommend a suitable product, reveal a new detail or invite the next action.
Discuss a projectThe ending continues the introduction
The game result, recommendation or conclusion of the story must make sense to participants and relate to the campaign. We consider how someone can move to the product, share the result or return later.
We measure starts, completions, repeat participation, click-throughs and enquiries separately. The team can then see what happens at every stage and where participation turns into interest in the product.
Expression must survive a real launch
We match the first release’s scope to the campaign date, acquisition channels and audience devices. We check controls, media size, loading and expected peak demand.
We calculate hosting and maintenance for the required period and consider media rights and data handling. Before the audience arrives, we check availability and the entire path to the ending.
Explain how the mechanic works
We explain why the mechanic was chosen, what supports its meaning and which changes could affect it. We show the marketing team how to update materials and read analytics events.
We hand over source code, visuals and sound with their usage terms, access and launch procedures. We discuss what can be retained for another subject and what must be produced again.
The project deserves a proper ending
We decide in advance when participation ends, whether results remain available and how the team will handle collected data. We agree on how long the page will be hosted and how the campaign will close.
The materials, mechanic and findings remain with the team for later projects. They help decide whether to repeat the approach or choose another way to engage people.
What the work may include
Promotional game
A short mechanic for getting to know the brand.
Recommendation quiz
Questions lead to a suitable product.
Interactive story
Participants choose how the plot develops.
Virtual exhibition
Explore objects and spaces in a browser.
How the work is organised
Devise the mechanic
We examine the campaign’s subject and goal. We find an action that interests the audience and connects to the brand’s offer.
- From you
- Campaign goal, audience, channels and date
- Stage outcome
- Interactive idea and scope of work
Try a prototype
We check whether it is clear how to take part and whether people want to reach the end. We refine the mechanic and the result they will see.
- From you
- Brand materials and participants for testing
- Stage outcome
- Prototype with a tested mechanic
Develop the experience
We build the game or interactive experience, visuals and sound. We check controls, loading on different devices and analytics collection.
- From you
- Approved materials and rights to use them
- Stage outcome
- Finished interactive experience with analytics configured
Prepare the launch
We hand over materials and instructions to the team. We explain how to launch the campaign, monitor participation and bring it to a close.
- From you
- People responsible for launch and analytics
- Stage outcome
- Source code and a procedure for launch, monitoring and campaign closure
What we check
Devices and controls
We check mobile loading and whether actions are accessible.
Campaign launch
We allow for peak traffic and verify analytics events.
Materials and data
We check media rights and the data collection process.
What we hand over
- Source files and project repository
- Access credentials and a list of external integrations
- Update and recovery instructions
- Documents covering rights and licences used
- Campaign mechanic, analytics events and a plan for ending the project.
What campaign are you preparing?
Tell us about its subject, audience, goal and date. We will choose the mechanic and scope worth testing first.
After agreeing the work
- Campaign scenario and target action
- Brand materials and content
- Responsible person, placement channels and campaign date
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